

There is a whole new quest category that presents a sort of Indiana Jones roguelike-type challenge of breaking into ancient structures and facing unknown dangers inside to get ancient treasure. This comes with a bunch of extra content. Ideology makes your story into your story more than ever before. You can mix and match different core elements of your belief system, and also customize every individual precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and beard preference. Or be nudists, or drug-stupor mystics, or piratical raiders, or charity-focused givers, or pain-loving animal sacrificers, or dance-party techno ravers, or rustic ranching cowboys, or many many more. You can play as tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology. This expansion lets you create a new belief system and act it out in your colony. That’s what we’ve spent the last 15 months working on with Ideology. I thought: What if we made the system that let players explicitly express all those different ways of life? People want to have a sense of authorship over their stories.

For many years I’ve seen players create colonies with their own special themes – minimalist nomads, raiding pirates, mad cannibals, drug-worshippers. RimWorld has always been about role-playing and storytelling. Until then, please follow news on the RimWorld news page, and don’t forget to add Ideology to your wishlist! Why did we create RimWorld – Ideology?
#Rimworld ideology download full#
When the expansion becomes available, you’ll find a full description of it here. Many features aren’t yet announced, so this page is just a placeholder for now. Play as piratical nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and many more. RimWorld – Ideology gives every person in the game a belief system.
