
His delivery is gravelly and too tough for its own good, as if he were trying to channel Solid Snake's personality into the game, although it just comes off as sleazy. The voice clips are completely laughable as well, particularly how Kyle always says "Cash!" or "Money!" after picking up a poor slob's gold tooth or chain. There are some tracks that are passable, but as the game only starts you off with a handful of songs, hearing them repeatedly will grate on the ear, so that by the time new songs are available, you may have already lost your last nerve. You'd think that you couldn't go wrong with audio tracks ranging from dirty south Crunk to Death Metal, although in this case you'd be wrong. If you're a fan of profanity for profanity's sake, you may have a giggle or two. To its credit, Final Fight: Streetwise pushes the envelope as far as language, both in-game and on the soundtrack. To preface this assessment of the game's hackneyed storyline with spoiler warnings would be an insult to a reader's intelligence, but simply put, you'll not find anything here you haven't seen in a dozen other games. Here you have the classic anti-hero on a quest to save his brother from himself, aided by a tough as nails, yet beautiful woman. You have to hand the game some credit for at least trying to piece together a gritty street drama, with a variety of players taking on contrived roles and a story that was slapped together with scenes straight out of the dreaded cliché compendium. You'll need a strong ability to suspend disbelief to really attain any sense of immersion. When they do smash open correctly, the floor is instead littered with flat 2D pages, which in some abstract sense could be seen as having been a stack of papers. I would kick open newsstands, and quite often they would simply disappear behind a wall. I would very often flail my arms out and fail to grab my opponents, or even have trouble picking items up off the ground. On the other hand, the collision detection is poor, detracting from what could have been a somewhat satisfying brawler. Good defensive technique allows for some nifty slow-motion moves that are particularly painful looking, and the use of the game's Instinct mode, functioning as a draining super-meter, can at times be fun. The fighting is very basic, with strong and light attacks that can be trained to result in a variety of combos. The textures are bland, and no matter how gritty the real life 'hood' can be, reality just isn't this ugly. Following in big brother's footsteps, Kyle knocks out teeth and bashes skulls in the underground fight club scene and spends his evenings drinking away the pain of living in the 'hood.' The 'hood,' as Capcom depicts it, is a place where effeminate men with a pronounced lisp offer thinly veiled compliments to every tough guy on the street, and where overweight British streetwalkers are always curious as to whether you would "fancy a shag." To say that Final Fight: Streetwise's depiction of inner city life is offensive would be appropriate, although this assessment also holds true for the game's controls, graphics, and sound.įinal Fight: Streetwise's character models are very basic, and the entire game has a very drab feel to it.

The game's single player story mode puts you in the role of Kyle Travers, brother of Cody from the original game. Final Fight: Streetwise, on the other hand, is perhaps the best argument one could make against remaking arcade classics.

I remember spending rolls of quarters at my local arcade, loving every moment of Metro City Mayor Mike Haggar beating down the Mad Gears gang. Final Fight is one of those great coin-op games from Capcom's past that should be locked away and treasured forever.
